Showing posts with label Cryx. Show all posts
Showing posts with label Cryx. Show all posts

Monday, March 18, 2013

Fail Jackson

Not only did I not finish the models on time, I haven't even finished the bases!  I put the final paint on the models three days after the Monday challenge.  The Mechanithralls haven't even been touched.
 This is what the Raiders looked like on Monday.
This is  what the Mechanithralls still look like.
 Here is the finished unit.  I am trying to figure out how to make the bases look like wood docks.

 Instead of painting those Mechanithralls I put these guys together.  I heard that they are pretty good.
 I fielded the Raiders with pSkarre yesterday and it went very very well.  I was playing against a Retribution list with Ossyan, two griffons, a banshee, Aiyana & Holt, Narn, a Mage Hunter Assassin, and the full unit of Invictors with UA.  The rest of my list was Banes+UA, a Helldiver, Tartarus, and a minimum unit of bile thralls.  The scenario was Ghost Town the Umbra League special scenario.
Turn 1:  My opponent used Ossyan to cast Quicken on the Invictors, and the rest of his army ran across the field.  In response I flanked the Raiders off to the right at midboard in order to threaten the entire flank.  The Banes ran forward but not so far forward that he would be able to Aim with the Invictors the following turn.  I also had a minimum unit of bile thralls also piled in behind the banes.  I also "accidentally" moved my Slayer way ahead of the army to try and draw more stuff in.  (For reference the silver wreck marker doughnut is where the Slayer used to be.)  Skarre moved forward a few inches, and cast ritual sacrifice removing one of the bile thralls.
Turn 2:  My Slayer was charged by a Griffin and two invictors, and two of my Bane thralls got charged by two Invictors each.  I totally forgot that Invictors were a viable close combat unit.  The Slayer got smoked, and of course the two bane thralls died.  In response I purged three of my bile thralls on the Invictors, which killed all but three of them and caught the Mage Hunter Assassin as a bonus.  Skarre then moved to where you see her in the picture, cast Dark Guidance and camped four thanks to the ritual sacrifice from the previous turn.  The Raiders charged the Banshee and failed almost completely to do anything at all.  The Banshee took four damage and Ossyan took two from feedback.
Turn 3:  Aiyanna tried to Kiss Skarre, and failed, Holt tried to shoot her twice and failed, Ossyan shot Skarre, and did a fair amount, and one of the Griffins got a charge off on Skarre after the bane engaging it missed the free strike.  The result of all of this was that Skarre was down to three health.  In response I spent four for Dark Guidance, spent two to heal, then popped feat and cut for four.  Skarre then proceeded to totally wreck the Griffon that had charged her the previous turn.  Being a Retribution player he did not have a wreck marker so the bonejack wreck marker was substituted.  Next item of business, banes charged Narn, Aiyanna. and Holt removing them from the board.  The Raiders then charged the Griffin, and Ossyan, and continued to whip on the Banshee with renewed vigor thanks to +4 Strength, and Power Swell. 
So that was the end of the game.  Raiders with the mega charge from the right hand side.  I think next time I play them I will spend less time flanking and follow more of a direct path to the opposing force.

Till next time Patrons!

Saturday, December 15, 2012

My photos from Winter Rampage 2012




This game was a lot of fun it was pNeemo's tier 4 theme force (Eye of the Storm)  It made me want to expand, and build a full tier 4 pNeemo list.  I just need a unit of Stormblades (grey ones are borrowed), a Sentinel, three Stormsmiths, and the Thunderhead (also borrowed).  So maybe by June 2013 I'll have that put together.
I was really happy with the way the game went against Menoth.  I played really well and had to claw back a lot after a really lack-luster feat turn.  Siege's first rocket missed the Templar, and the second shot did a whopping eight damage.  The Defender followed form and put ten damage on the Reckoner.  Not the ideal feat turn but I did not let it tilt me, I had to back off a little bit and re-engage.  I used the wall to my advantage to stop the Menoth jacks from charging.  At one point Gorman black oiled the Crusader and the Reckoner with one grenade.  The game ended with two exploding dice rolls from the Reckoner and Redeemer into Siege.

Achievements!  I earned so many!

Friday, December 14, 2012

Winter Rampage 2012

Winter Rampage was one of the most enjoyable events I have ever attended.  The event took place at And Books Too, it was 35 points with the Summer Rampage Rules Set.  I took the casual nature of this event very seriously and played four games over the course of six hours.  

(None of these photos were taken by me.)
 This Mercenaries army took the Artisan award.


LOOK!  Its my crotch, a tape measurer and three heavy warjacks!

 Dream: Deliver two heavy warjacks on a colossal.



 Cryx and Mercenaries match up that took FOREVER to finish!
Haley hiding behind a hill still managed to get shot by a non-aiming Behemoth.
I really like the shot of the minuteman jumping over the wall.
Dream: Use pNeemo to supercharge a Stormclad with five focus.  Have said Stormclad standing next to Stormblades for a total of six focus.  Use locomotion to move the Stormclad forward, then have it charge Mulg, and a Mauler, killing Mulg and nearly killing the Mauler.


Despite loosing all but one of my games I managed to win the Rampager Badge.  The badge was awarded to me for completing the most achievements because nobody did all five of the required rampages.  After the event there was an end of year celebration at the local Buffalo Wild Wings, and much Newcastle was consumed.

Overall went to Menoth
Best Hordes was Trolls
Best Warmachine Was Cryx
Best painted was Mercenaries
The Golden Zerkova went to Khador
And the achievements went to Cygnar... ME!!