I've been working on a
Steamroller list using Siege Brisbane.
Warjacks 18 Points
Gun Mages 12 Points
Four Up Tough 11 Points
Support 10 Points
Aiyana & Holt 4 Points
I wanted to make a list that is difficult to
remove. Siege and two heavy warjacks is a lot of armor to get through.
I really like Siege with a Defender. Phat Asian of Muse on
Minis fame once spoke about what a force multiplier it is to have two Defender
cannon shots instead of one. It makes a lot of sense to me because
multiple high POW boosted shots should take down systems. Rowdy is in the
list to provide the counter charge, and to be accurate. Mat 8 with a
boost is much more comforting than Mat 6 with a boost. Rowdy is handy to
contest or hold objectives, plus the focus efficiency that aggressive provides
allows Siege to camp more. And remember kids; a camping Siege is a happy
Siege.
Boomhowler with Jonas Murdoch it is a beautiful
thing. This is a large piece of hard to remove. Murdoch does three
big things for the Boomhowler squad.
1.
The assault order for an extra attack when charging
into close combat.
2.
Go to Ground gives the unit cover for a turn, and
clears up all the shot angles for everyone else.
3.
Keeps Boomhowler alive for longer. I can put
Boomhowler in safer places every turn because Murdoch takes over coherency
duty.
Boomhowlers and Siege with two heavies is a lot to
have to remove from a zone or objective.
In a multiple objective game the force usually
splits into two flanks. The Gun Mages and Aiyana & Holt remove models
at 12 - 14 inches. The other
reason I choose all the gun mages is that I needed accurate shooting. Siege
is a six when it comes to shooting so I wanted loads of accurate shooting to
remove the high defense stuff. As much as I want to I can’t kill everything
on the board with Siege’s Rocket Launcher so having access to so many long-range
shots that are hard to shoot back really works out. Also POW ten pistols become deadly to almost anything when
breach is active.
The last piece of the puzzle is the supporting
cast. I use Gorman to increase my defense early game, and decrease my opponent’s
defense or armor late game. The Journey(wo)man is there to provide arcane
armor, and the last ditch effort hand cannon shot. Aiyana and Holt are
useful piled on top of excellence. Model removal, armor swings, and magic
weapons. This list really does not need the magic weapon buff that she
provides but it is good to have incase Siege does not have the focus to cast
Explosivo on the Defender. Reinholdt is a given with Siege, and the
Squire is the same way. The last supporting member is Captain Arlan
Strangeways. I like everything about this guy except that he is a
character model.
So in closing the list can deal with heavy armor
because that is what Siege does, it can take and hold objectives, and it can
remove troop spam of any sort. So far it is just good, I really like the
way the list has come together. I do plan on using this list in an
upcoming Steamroller tournament on January 6th. Now I just need a second
list.
What do you guys think? Am I off my rocker? Let me know in
the comments section below.
The army list was built using The War Room. Visit privateerpress.com for more information on The War Room App.
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